All Points Bulletin : Evolved is a community fansite for the upcoming massively multiplayer online hybrid "APB", developed by Realtime Worlds. We provide the latest news, media, game information, and beta updates.

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Game Informer interviews Realtime Worlds’ David Jones

News | Element | Tuesday, 16 June 2009 11:50
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Another great interview with David Jones has been published this week.  Click Read More or visit Game Informer.

Realtime Worlds’ latest game, APB, has been under wraps for much of its development. Rather than show it off too early and risk disappointing (and misleading) players, the company’s co-founder and creative director David Jones said that it wanted to wait until they had something to show first. At this year’s E3, we got the first in-depth look at the game. Afterward, we had a chance to talk with Jones about the game’s history, features and much more.

Game Informer: Could you go over All Point Bulletin's development history? Did it start off as an MMO?

David Jones: Well, we never actually called it an MMO. What we just wanted to do was something different, a persistent online space. But as you can imagine, you say that anytime and people say, 'Oh, it's an MMO,' and therefore an MMO leads to an MMORPG, and so everyone has very fixed perceptions. So it just always started off as, you know... I've never done an RPG before. You know the kind of games I do like Crackdown and GTA and stuff, it was like well if we could move something like that to an online space. And that's where it started off as, and that's where it's always been. It's a persistent online game, but it's not like any MMO out there. For me it's something new, it's hard to define it, and I don't think we can until people play it, and then they go out and see something different. Hopefully, we can create a new genre.

GI: We've heard stories about Crackdown's success taking Realtime Worlds by surprise...

Jones: No, I think it took Microsoft by surprise, it never took us by surprise. [laughs]

GI: Is that why you moved towards APB instead of a Crackdown sequel, or was APB something you always wanted to do?

Jones: A bit of both. Basically, we were quite happy. We had APB in development, Microsoft weren't quite sure how Crackdown was going to do. Once again, it’s probably my fault because I make these games that are always a bit different. And really until you demo them to people, then they go, 'Oh, actually I see what it's about.' And by that time we've kind of just gone full steam ahead, because they [Microsoft] were unsure if they really wanted to commit to a sequel. So then you say ‘OK, then we'll just forge ahead with APB.'

Read more...

 

Massively interviews EJ Moreland on player customization and creativity

News | Element | Sunday, 07 June 2009 17:59
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Were glad to see Realtime Worlds finally releasing more information about All Points Bulletin and today a new interview has been published on Massively with EJ Moreland about player customization and creativity.  Its a great read with even more information about APB. 

The customization in your game is very expansive. Can you tell me about the technology behind that?

Our base core engine is Unreal 3, and we're quite happy with that. It's a great thing, but just like any pre-made engine, it's off-the-shelf. You have to take it and personalize it and make it your own. So what we've done is we've taken their amazing technology, expanded upon it ourselves and made it something special just for us. And that's where it comes from. It's all proprietary. All the tools you see -- how the customization works, the interfaces, the different editors -- that's all in-house work.

Is that technology something you'd ever consider licensing out at some point?

I don't think we'd ever license it out to other companies. To us, APB is the start of a technology. It's the start of a platform and a way of thinking. So right now it's a very core action game that is contemporary, very violent, conflict-oriented. Where I could easily see us making an application for, that ties the same characters in, is something like street racing. Or you could do a fashion show or anything in between. Or some sort of reality TV-type game. We think it has a broad range of applications. We just need to find a specific purpose to start with and that's where the action game came from.

Click Read more or Visit Massively to read the full interview

Read more...

 

APB Wins Best PC Game of E3 - 1UP

News | Element | Saturday, 06 June 2009 13:33
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David Jones

Realtime Worlds’ creative director Dave Jones has just been notified that APB received two nominations for 1up.com’s Best of E3 2009 awards! APB is in the running for Most Innovative Game and Best PC Game.

View E3 Photos

 

G4TV Interviews Chris "Ulric" Dye

News | Element | Wednesday, 03 June 2009 11:51
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Another great interview with Chris "Ulric" Dye has been uploaded by G4TV.  If you recall Ulric is the one who works closely with the Evolved Network providing constant updates for the community.  Watch the interview below:

 

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